


The same method is then used on the consecutive rows up to the last one. Clicking on a cell toggles that cell and each of its immediate neighbors. All the lights are disabled in the row by toggling the adjacent lights in the row directly below. LightsOut is based on a deceptively simple concept. In this approach, rows are manipulated one at a time starting with the top row. "Light chasing" is a method similar to Gaussian elimination which always solves the puzzle (if a solution exists), although with the possibility of many redundant steps. Secondly, in a minimal solution, each light needs to be pressed no more than once, because pressing a light twice is equivalent to not pressing it at all. Pressing any of the lights will toggle it and the adjacent lights. When the game starts, a random number or a stored pattern of these lights is switched on. 1 The game consists of a 5 by 5 grid of lights. Firstly, the order in which the lights are pressed does not matter, as the result will be the same. Lights Out is an electronic game released by Tiger Electronics in 1995. Several conclusions are used for the game's strategy. If a light is off, it must be toggled an even number of times (including none at all) for it to remain off. If a light is on, it must be toggled an odd number of times to be turned off. Explore their warrens, learn their secrets, and help rid the world of the robot. Battle waves of self-styled hyper-intelligent killer robots in System Fault, a tactical, audio-only shoot 'em up inspired by Berzerk. The goal of the puzzle is to switch all the lights off, preferably in as few button presses as possible. And among those outcasts and defects, an even smaller handful grew and evolved into something twisted, dark, and mildly ridiculous. Pressing any of the lights will toggle it and the four adjacent lights.

The game consists of a 5 by 5 grid of lights.
